last updated: 16/12/24 9:10pm gmt+8

 protea cynaroides:ost!

  more info abt the game itself will appear in randomness, i'll update this article then

 wishing to make a game around untold spirit stuff. aaand music's also like this, who of those normies tried making alike-styled tracks?
i just go with sine/filter/slide experiments or old game vibes, sometimes i use detuned/microtonal piano (or anything pianoteq can suggest - even hand pans and harp things!), not rlly making that complicated - let randomizing params do their thing. activate ur intuition thing and be happy :) i usually spend less than one day per track, or less than two hrs maybee

here are some examples i could turn to midi (some r way too weird to even define single notes)

format disk dialog window



distant/ambient; short/long attacks, crispy background
this midi can be pretty heavy due to tiny notes. leave conflicting things behind.

anahata



slow slide sine, older videogame vibes, warm
like in a friendly forest you've used to know for all your life. it never hid away.

granny hope in the garden



hopeful/nostalgic, high pitch 25%square, bg little motor noises
peace awaits. you await this. it's still with you.

burden



depressing, electric piano, sample reduction, noises
tempo doesn't match a bit im sorry, so do drums. is this really like this?